Down to Timing
Made during the GMTK Game Jam 2026: Count Down
While you play, you cannot see. Learn each level through failure, reaching the end before the count down reaches 0.
Listen to the handy metronome to time your movements, jumps, and dashes to the beat.
Recommended to turn your sound ON
Note: I am currently working on making the game/levels easier and more than 9 levels.
Controls:
- MOVE - Left/Right Arrow Keys, A/D or Left Stick (Controller)
- JUMP - Up Arrow Key, W, Spacebar or A/Cross (Controller)
- DASH - Shift or RT (Controller)
- FALL/RELEASE WALL - Down Arrow Key or LT (Controller)
- SKIP REPLAY - Spacebar or Y/Triangle (Controller)
- PAUSE/EXIT - Escape or Start (Controller)
This game may be tricky but it is possible!
Take your time, grab a notepad if you need to but most importantly, use the countdown and the metronome to plan your movements around. Just remember, it is only a game and I know you can do it!
Known Bugs:
- Remaining still can sometimes cause replays to loop.
- Spamming keys before replay can cause replays to loop.
- Sometimes after success, replay starts in the wrong location and therefore demos wrong. However, second replay is usually correct and will move on.
- Progress bar does not clear after replay of failed attempt.
Credits:
| Updated | 12 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Author | Nebster |
| Genre | Platformer |
| Tags | 2D, Controller, countdown, Game Maker's Toolkit Jam, Godot, No AI, Pixel Art, Singleplayer, timing |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
DownToTiming_GMTK_Android.apk 29 MB
DownToTiming_GMTK_Windows.exe 100 MB








Comments
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Better then Legend but i can't finished :)
Pretty sweet, slick game. Finished! Adding a button to skip replays would improve replayability of the levels.
This is so cool!!! If you could add some noises to the side movement, I think that would help. I could not get past level 3 haha